Hashim bin Khaldun Abd al-Haddad

Description:

Role: Oracles do not usually associate with any one church or temple, instead preferring to strike out on their own, or with a small group of like-minded individuals. Oracles typically use their spells and revelations to further their understanding of their mystery, be it through fighting mighty battles or tending to the poor and sick.

Class: Oracle 6 Experience: 14550
Race: Half-Orc Wealth: 2084 gp
Alignment: Lawful Neutral Religion: Ancestor worship
Height: 6’5" Weight: 250 lbs

Skills: Bluff +13, Diplomacy +10, Intimidate +15, Knowledge (Religion) +7, Perception +9, Profession (Sailing) +5, Sense Motive +9, Spellcraft +10

Traits: Brute, Fast-talker

Languages: Common, Orc, Abyssal

Strength: 20 +5 Intelligence: 12 +1
Dexterity: 14 +2 Wisdom: 10 +0
Constitution: 14 +2 Charisma: 18 +4
Combat Statistics
Hit Points: 51 Hit Dice: 6d8+12
BAB: +4 Armour Class: 24 (flat-footed 22, touch 12)
Attack (Fire Stick): +12 (2d6 +10 19-20/x2) Power Attack (Fire Stick): +10 (2d6 +15 19-20/x2)
Attack (Wind Chimes): +14 (1d10 +11 19-20/x2) Power Attack (Wind Chimes): +12 (1d10 +16 19-20/x2)
CMB: +9 CMD: 21
Saves:
Fortitude: +8 Reflex: +8 Will: +8

Feats:

  • Extra Revelation

    You gain one additional revelation. You must meet all of the prerequisites for this revelation.

  • Power Attack

    You can choose to take a –1 penalty on all melee attack rolls and combat manoeuvre checks to gain a + 2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

  • Weapon Focus (Flail)

    You gain a +1 bonus on all attack rolls you make using the selected weapon.

  • Cleave

    As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Class Features:

  • Skill at Arms (Ex)

    You gain proficiency in all martial weapons and heavy armor.

  • Maneuver Mastery (Ex)

    Select one type of combat maneuver. When performing the selected maneuver, you treat your oracle level as your base attack bonus when determining your CMB. At 7th level, you gain the Improved feat (such as Improved Trip) that grants you a bonus when performing that maneuver. At 11th level, you gain the Greater feat (such as Greater Trip) that grants you a bonus when performing that maneuver. You do not need to meet the prerequisites to receive these feats.

  • Weapon Mastery (Ex) (Su)

    Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.

  • Curse (Haunted)

    Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.

  • Mystery Bonus Spells

    enlarge person (2nd), fog cloud (4th), magic vestment (6th), wall of fire (8th), righteous might (10th), mass bull’s strength (12th), control weather (14th), earthquake (16th), storm of vengeance (18th).

Spells Known:
Orisons 1st 2nd 3rd
Detect Magic Enlarge Person (Mystery) Fog Cloud (Mystery) Magic Vestment (Mystery)
Read Magic Shield of Faith Hold Person Animate Dead \ Searing Light
Purify Food & Drink Bless Bull’s Strength
Mending Comprehend Languages Levitate (Curse)
Resistance Burning Disarm Minor Image (Curse)
Ghost Sound (Curse)
Mage Hand (Curse)
Spells per Day:
Orisons:
1st: 7
2nd: 6
3rd: 4
Inventory:
Mithral Full Plate +1
Large flail (see below)
Fang of Deepledorn (+2 attack, damage & saves)
Ring of Natural Armour +2
Cloak of Resistance +1
Fire Stick (Axiomatic Greatsword +1)
Backpack, inside which is flint & steel, waterskin, trail rations x10, silk rope (50 ft), grappling hook, tent, bedroll, cold weather gear, potion of invisibility, potions of healing x2, potion of haste
Legacy Weapon: Wind Chimes of Gruumsh
Large Flail (1d10 +2)
Strength +2
Additional attack when charging
Bio:

The half-orc sits crouched against the wall, his long dark arms wrapped around his knees. He looks up, and his fierce black eyes – set in a face of harsh planes and sharp angles – lock with those of his gaoler. “I am Hashim, eldest son of Khaldun, former palace slave of the most holy Shah, Akbar-e-Haddad.” Disdain plain on his face, he rises to his feet, towering above the other man. “I understand that I have broken one of your laws. If this is so, cut off my hand, or cut off my head. Do not leave me in this cage like an animal.”

The gaoler, safe behind thick steel bars and years of indifference, cocks his eyebrow and looks back down at his slate. “According to the reports, Mister Hashim, the Duelest city guard found you in a jeweller’s in the second circle, after a resident complained that a loud disagreement was taking place. When officers reached the shopfront…” The man pauses, coughs softly. “When officers reached the shopfront, they found you… how was it put… oh yes, ‘covered in blood and viscera.’ Can you confirm these statements?”

The half-orc nods impassively. “This is so. Of what importance is it? The shopkeeper attempted to cheat me. In my country, such an attempt is an insult. I was honour-bound to pull out his tongue.”

The gaoler clears his throat. “Ahem, ah ha, yes. Unfortunately, you are not in your country any more, Mister Hashim… where was it? Oh yes, Belasyrus. Such things are frowned upon here. If we allowed people to pursue their own justice… well, you can imagine the results.”

The half-orc frowns, as if confused. “This is appropriate, yes?”

“No. If people were free to pursue their own justice, we would have chaos, Mister Hashim. Anarchy. People running through the streets, rioting, looting. Life becomes nasty, poor, brutish and short. Do you understand?”

Hashim cocks his head. “I do not understand. But I will think on what you say.”

The gaoler sighs. “Very good, Mister Hashim, because I haven’t the time to be discussing comparative jurisprudence… and nor, for that matter, do you. I will be scheduling your trial for tomorrow, Mister Hashim, may the gods be just.”

Hashim grins hungrily, revealing an eerily wide spread of regular white teeth. “The gods are always just, little man.”

Hashim bin Khaldun Abd al-Haddad

The Dying Oak manunkind